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Open Captivate's Publish dialog box ( File > Publish). From the Output Format area, select both SWF and HTML5 (enable both options).I can understand to some extent why Adobe would be pulling this app. Wouldn't it be great if could publish a Captivate project as both SWF and HTML5, at one time, and then let the lesson (not the learner) determine the appropriate output to use based on the learner's device? That solution would be perfect. except many learners won't know which format they're supposed to choose, which is only going to lead to confusion. Then you'll need to tell your learners to choose the best format. However, if you publish both formats separately, you'll have to provide two published lessons for your learners. So which publish format should you choose, HTML5 or SWF? For some developers, the answer is both.
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Simple? Hah! Because many private users, companies, government agencies, and educational institutions aren't in any rush to upgrade their web browser technology, it's not a viable solution at all. One simple solution to the old browser issue would be to ask everyone to upgrade their web browser. (The reverse problem that a mobile user would have when attempting to access an SWF.) A desktop learner using an old web browser would get a message saying that their browser doesn't support HTML5. In addition, older web browsers don't support HTML5.
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And lots of cool Captivate effects that work great as an SWF simply do not work as HTML5. SWF is still a very popular multimedia format. While HTML5 may one day completely replace SWF, today is not that day. Lessons published as HTML5 play on any computer or mobile device that supports HTML5, including the Apple mobile devices.Ī student in a recent Captivate class asked the following question: "If SWF's aren't supported on all devices, but HTML5 is, why not just publish HTML5 and do away with SWFs?"
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which might not be convenient or even possible).Īs an alternative to SWFs, Captivate allows developers to publish content as HTML5. The only way around the warning is to use a supported device (meaning those learners will have to access the eLearning content via a desktop or laptop computer. When trying to access SWF content, those learners will be met with a warning that SWFs are not supported. Learners using a mobile device that does not support Flash such as the Apple devices including the iPad and iPhone (that's millions upon millions of potential learners), cannot open SWF content. (According to Adobe, the Flash Player is installed on the majority of the world's computers.)
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Your learners do not need Captivate installed on their computer to use an SWF, but they do need a modern web browser and the free Adobe Flash Player. In addition, SWFs can be used by the vast majority of the world's desktop computers, laptops, and web browsers. Currently, the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files provide the best multimedia experience for your learners. When you are finished creating a Captivate eLearning project, it needs to be published (output) into a format that can be opened by your learner. Given that Captivate costs $1,000 and isn't available on mobile devices, sending the cptx file isn't a good idea. Now what? What do you give your learners so that they can access and take your course? If you send your learners the native Captivate project (it's a cptx file), learners will need Captivate on their computer or device to open the lesson. You've completed your Captivate eLearning project.